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Thomas Murray
1831 Cerro Gordo St.
Los Angeles, CA 90026
OBJECTIVE
Solving creative and technical problems in a well-tailored, elegant, easily-to-maintain fashion that makes everyone happy.
SKILLS
Core – excellent communication skills, can relate personally to a wide array of technical, creative, and managerial roles. Fast learner, self-starter. Visionary good at fleshing out and giving solid form and method to other people's ideas and visions. Leader good at encouraging and guiding people towards a common product.
Art - Max, Photoshop, Flash, After Effects, Maya, InDesign, traditional media.
Technical - JavaScript, GIT, HTML5, Unity3D, PHP, ActionScript, CSS, XHTML, C#
Misc - Office software, composing and playing music, cooking
EDUCATION
Delphi Academy, Lake View Terrace, CA. Science and Tech Diploma, 2002.
DigiPen Institute of Technology, Redmond, WA. Bachelor of Fine Arts in Production Animation, 2009.
EMPLOYMENT AND PROJECTS
2011-2012
Gamzee, Los Angeles, CA
UX Developer
As a developer working on the Facebook title Skyscraper City, I created or worked on much of the game's visible functionality (such as menus, windows, etc) in addition to some lower-level server engineering.
2010-2011
Studio98, Clearwater, FL
Ongoing Systems Developer
I worked as a programmer managing e-commerce backends for over 400 companies worldwide. I am tasked with overseeing the continued maintenance of our primary web frontend and database, in addition to adding new features.
2009-2010
The Association of Creative Media Solutions, Burbank, CA
Creative Tactician
In this position, I applied myself to a variety of projects and solved a number of problems, including re-designing our website, helping land a $50k client, organizing a series of highly successful camera classes, and retooling several aspects of the office environment.
2008-2009
Team Castle - Senior-Year Game Project
Project Lead, Environment Artist, Tech Artist, Programmer
As project lead, I initiated this game project and oversaw it's progress throughout the semester. I modified the Half-Life 2 source code, figured out the pipeline for other artists, oversaw creation of assets, and designed and modeled the environment we created.
2005-2007
Various
Worked in a variety of small jobs, including production assistant, truck loader, receiving assistant, video editor, farmer, and graphic artist, to support myself while in college.
2002-2004
Delphi Academy of Los Angeles, Lake View Terrace, CA
Course Administrator, Teacher
In these positions, I was first tasked with managing the school's course materials and computers. I later transferred to teaching the Middle School. Both jobs required my leadership and communication skills, in addition to transferring knowledge of a number of subjects to adolescents.
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